4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://c8tpykprvk02l"]
[gd_scene format=3 uid="uid://c8tpykprvk02l"]
[ext_resource type="Script" uid="uid://kyh2wu0jwdwd" path="res://scripts/enemy_spawn.gd" id="1_8pwvm"]
[ext_resource type="PackedScene" uid="uid://dvlr5hamruqrd" path="res://scenes/enemy_base.tscn" id="2_vav55"]
[ext_resource type="PackedScene" uid="uid://ya6jfltqnl1b" path="res://scenes/ranged_enemy.tscn" id="3_4ll2w"]
[ext_resource type="PackedScene" uid="uid://ya6jfltqnl1b" path="res://scenes/star_enemy.tscn" id="3_4ll2w"]
[ext_resource type="PackedScene" uid="uid://dbgsb7uyh2e5k" path="res://scenes/spit_dragon.tscn" id="4_muh2a"]
[node name="EnemySpawn" type="Node2D"]