4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://dv8l318cesr8e"]
[gd_scene format=3 uid="uid://dv8l318cesr8e"]
[ext_resource type="Script" uid="uid://b5wg73yvuksot" path="res://scripts/camera.gd" id="1_7gwtr"]
[ext_resource type="Shader" uid="uid://bmhvm6dgin2au" path="res://shaders/pixelate_screen.gdshader" id="2_ujfja"]
@ -8,10 +8,13 @@ shader = ExtResource("2_ujfja")
shader_parameter/cam_pos = Vector2(0, 0)
shader_parameter/scaling = Vector2(1, 1)
[node name="MainCam" type="Camera2D"]
[node name="MainCam" type="Camera2D" unique_id=1501429496]
script = ExtResource("1_7gwtr")
[node name="Pixelator" type="ColorRect" parent="."]
[node name="BackBufferCopy" type="BackBufferCopy" parent="." unique_id=586260857]
copy_mode = 2
[node name="Pixelator" type="ColorRect" parent="." unique_id=776565327]
material = SubResource("ShaderMaterial_7gwtr")
offset_right = 40.0
offset_bottom = 40.0