4.6, new attack, enemy spawning, shaders, bunch of stuff
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e08e3ebb13
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19517a3176
84 changed files with 13348 additions and 91399 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://dv8l318cesr8e"]
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[gd_scene format=3 uid="uid://dv8l318cesr8e"]
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[ext_resource type="Script" uid="uid://b5wg73yvuksot" path="res://scripts/camera.gd" id="1_7gwtr"]
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[ext_resource type="Shader" uid="uid://bmhvm6dgin2au" path="res://shaders/pixelate_screen.gdshader" id="2_ujfja"]
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@ -8,10 +8,13 @@ shader = ExtResource("2_ujfja")
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shader_parameter/cam_pos = Vector2(0, 0)
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shader_parameter/scaling = Vector2(1, 1)
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[node name="MainCam" type="Camera2D"]
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[node name="MainCam" type="Camera2D" unique_id=1501429496]
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script = ExtResource("1_7gwtr")
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[node name="Pixelator" type="ColorRect" parent="."]
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[node name="BackBufferCopy" type="BackBufferCopy" parent="." unique_id=586260857]
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copy_mode = 2
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[node name="Pixelator" type="ColorRect" parent="." unique_id=776565327]
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material = SubResource("ShaderMaterial_7gwtr")
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offset_right = 40.0
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offset_bottom = 40.0
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