4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

26
scenes/stars.tscn Normal file
View file

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[gd_scene format=3 uid="uid://jc1w2i3wmmc8"]
[ext_resource type="Script" uid="uid://ct4pupgvmtpgg" path="res://scripts/stars.gd" id="1_ucpii"]
[ext_resource type="PackedScene" uid="uid://dkik6vdjvfl3h" path="res://scenes/star.tscn" id="2_rs5ub"]
[node name="Stars" type="Node2D" unique_id=2004740658]
script = ExtResource("1_ucpii")
star_scene = ExtResource("2_rs5ub")
[node name="Marker2D" type="Marker2D" parent="." unique_id=1228012261]
position = Vector2(-29, -28)
[node name="Marker2D2" type="Marker2D" parent="." unique_id=1218802296]
position = Vector2(0, -44)
[node name="Marker2D3" type="Marker2D" parent="." unique_id=623647614]
position = Vector2(28, -28)
[node name="Marker2D4" type="Marker2D" parent="." unique_id=658325280]
position = Vector2(-29, 6)
[node name="Marker2D5" type="Marker2D" parent="." unique_id=113536853]
position = Vector2(0, 24)
[node name="Marker2D6" type="Marker2D" parent="." unique_id=244712203]
position = Vector2(28, 6)