4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,9 +1,10 @@
extends WorldEnvironment
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
EventBus.change_glow.connect(_change_glow)
environment.glow_enabled = Settings.glow
func _change_glow(new : bool):
environment.glow_enabled = new