4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -1,9 +1,10 @@
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extends WorldEnvironment
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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EventBus.change_glow.connect(_change_glow)
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environment.glow_enabled = Settings.glow
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func _change_glow(new : bool):
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environment.glow_enabled = new
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