4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -1,13 +0,0 @@
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extends AnimatedSprite2D
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var time = 0.0
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@export var float_str = 10.0
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@export var float_time = 2.0
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@export var float_offset = -12.0
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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time += delta
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# Calculate the new Y position using a sine wave
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position.y = sin(time * float_time) * float_str + float_offset
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queue_redraw()
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