4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,13 +0,0 @@
extends AnimatedSprite2D
var time = 0.0
@export var float_str = 10.0
@export var float_time = 2.0
@export var float_offset = -12.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
time += delta
# Calculate the new Y position using a sine wave
position.y = sin(time * float_time) * float_str + float_offset
queue_redraw()