4.6, new attack, enemy spawning, shaders, bunch of stuff
This commit is contained in:
parent
e08e3ebb13
commit
19517a3176
84 changed files with 13348 additions and 91399 deletions
|
|
@ -1,15 +1,5 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
get_tree().quit()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue