4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -21,6 +21,7 @@ class_name GrassMultiMesh extends MultiMeshInstance2D
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@export var brush_radius : float = 50.0
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@export var brush_density : int = 5
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# TODO: save to file, enabnle filesytem warning
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@export_storage var grass_data : Array[Dictionary] = []
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enum GrassState {NORMAL = 0, CUT = 1}
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