4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -21,6 +21,7 @@ class_name GrassMultiMesh extends MultiMeshInstance2D
@export var brush_radius : float = 50.0
@export var brush_density : int = 5
# TODO: save to file, enabnle filesytem warning
@export_storage var grass_data : Array[Dictionary] = []
enum GrassState {NORMAL = 0, CUT = 1}