4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -8,7 +8,7 @@ func _physics_process(delta: float) -> void:
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func set_from_player(val):
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$Hitbox.from_player = val
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func _on_hitbox_onhit() -> void:
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func _on_hitbox_collided() -> void:
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$Hitbox.queue_free()
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$Explosion.emitting = true
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emitting = false
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