4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -8,7 +8,7 @@ func _physics_process(delta: float) -> void:
func set_from_player(val):
$Hitbox.from_player = val
func _on_hitbox_onhit() -> void:
func _on_hitbox_collided() -> void:
$Hitbox.queue_free()
$Explosion.emitting = true
emitting = false