4.6, new attack, enemy spawning, shaders, bunch of stuff
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e08e3ebb13
commit
19517a3176
84 changed files with 13348 additions and 91399 deletions
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@ -17,12 +17,6 @@ var runes : Texture2D = load("res://assets/vfx/runes.png");
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var rot = 0;
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var time = 0;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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queue_redraw()
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@ -105,7 +99,7 @@ func _draw():
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var layer_color = main_color
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layer_color.a = clamp(vis_layers - i, 0, 1)
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draw_set_transform(Vector2.ZERO, layer_rot, Vector2(1, squish))
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draw_set_transform(Vector2.ZERO, layer_rot, Vector2.ONE)
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if layer_type < 0.2:
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var small_circles = rand_r(0, 5)
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var small_radius = layer_radius * 0.1
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@ -117,3 +111,4 @@ func _draw():
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elif layer_type <= 1:
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var rune_num = round(4 + layer_counter * 32)
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_draw_text_circle(layer_radius, rune_num, layer_color)
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scale.y = squish
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