4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,14 +1,9 @@
extends Sprite2D
@export var nextScene : String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@export var nextScene : PackedScene
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
var enemies = len(get_tree().get_nodes_in_group("enemy"))
var player = get_tree().get_first_node_in_group("player")