4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -1,14 +1,9 @@
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extends Sprite2D
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@export var nextScene : String
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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@export var nextScene : PackedScene
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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var enemies = len(get_tree().get_nodes_in_group("enemy"))
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var player = get_tree().get_first_node_in_group("player")
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