4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,8 +1,8 @@
extends Node2D
extends MaskAbility
func set_from_player(val):
$Anchor/Scithe/Hitbox.from_player = val
func mask_ready():
super.mask_ready()
look_at(target_position)
func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
queue_free()