4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -1,8 +1,8 @@
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extends Node2D
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extends MaskAbility
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func set_from_player(val):
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$Anchor/Scithe/Hitbox.from_player = val
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func mask_ready():
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super.mask_ready()
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look_at(target_position)
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func _on_animation_player_animation_finished(_anim_name: StringName) -> void:
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queue_free()
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