4.6, new attack, enemy spawning, shaders, bunch of stuff
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e08e3ebb13
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84 changed files with 13348 additions and 91399 deletions
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@ -13,7 +13,8 @@ func _update_settings():
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volume_slider.value = Settings.master_volume
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fullscreen_check.button_pressed = Settings.fullscreen
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vsync_check.button_pressed = Settings.vsync
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glow_check.button_pressed = Settings.glow
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func _input(event: InputEvent) -> void:
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_update_settings()
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if (event.is_action_pressed("ui_cancel")):
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@ -51,4 +52,5 @@ func _on_continue_button_pressed() -> void:
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func _on_glow_toggled(enabled: bool) -> void:
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EventBus.change_glow.emit(enabled)
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Settings.glow = enabled
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Settings.apply_glow()
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