4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -13,7 +13,8 @@ func _update_settings():
volume_slider.value = Settings.master_volume
fullscreen_check.button_pressed = Settings.fullscreen
vsync_check.button_pressed = Settings.vsync
glow_check.button_pressed = Settings.glow
func _input(event: InputEvent) -> void:
_update_settings()
if (event.is_action_pressed("ui_cancel")):
@ -51,4 +52,5 @@ func _on_continue_button_pressed() -> void:
func _on_glow_toggled(enabled: bool) -> void:
EventBus.change_glow.emit(enabled)
Settings.glow = enabled
Settings.apply_glow()