4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -2,7 +2,7 @@ extends Node2D
var debug_enabled = false
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if debug_enabled:
var player = get_tree().get_first_node_in_group("player")
if player: