4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -2,7 +2,7 @@ extends Node2D
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var debug_enabled = false
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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if debug_enabled:
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var player = get_tree().get_first_node_in_group("player")
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if player:
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