4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -10,7 +10,7 @@ func _ready():
rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
func change_scene(target_path: String, is_error: bool = false):
func change_scene(target_path: PackedScene, is_error: bool = false):
rect.mouse_filter = Control.MOUSE_FILTER_STOP
if is_error:
@ -26,9 +26,9 @@ func change_scene(target_path: String, is_error: bool = false):
display_log_file(log_file)
await get_tree().create_timer(0.5).timeout
var error = get_tree().change_scene_to_file(target_path)
var error = get_tree().change_scene_to_packed(target_path)
if error != OK:
push_error("Failed to load scene: " + target_path)
push_error("Failed to load scene")
log_display.visible = false
log_display.text = ""