4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -4,7 +4,7 @@ var master_volume: float = 1.0
var fullscreen: bool = false
var vsync : bool = true
var max_fps: int = 60
var glow = false
var glow = true
func apply_volume():
var bus_index := AudioServer.get_bus_index("Master")
@ -13,7 +13,7 @@ func apply_volume():
linear_to_db(master_volume)
)
func apply_bloom():
func apply_glow():
EventBus.change_glow.emit(glow)
func apply_fullscreen():