4.6, new attack, enemy spawning, shaders, bunch of stuff
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e08e3ebb13
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84 changed files with 13348 additions and 91399 deletions
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@ -4,7 +4,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SoundManager.play_music("title")
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SoundManager.play_music(SoundManager.MUSIC_TITLE)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -15,9 +15,9 @@ func _process(delta: float) -> void:
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func _on_start_button_pressed() -> void:
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if !WorldState.done_tuto:
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WorldState.done_tuto = true
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SceneTransition.change_scene("res://scenes/tutorial.tscn")
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SceneTransition.change_scene(load("res://scenes/tutorial.tscn"))
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else:
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SceneTransition.change_scene("res://scenes/stage1.tscn")
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SceneTransition.change_scene(load("res://scenes/stage1.tscn"))
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func _on_settings_pressed() -> void:
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