4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -7,7 +7,15 @@
- Player upgrades?
- Change dash, blink, attack speed, speed, hp, regen, idk?
- Mask upgrades?
- Scythe more rotations, bigger size, lower cooldown, on-ht heal,
- Scythe more rotations, bigger size, lower cooldown, on-ht heal, chain hit
- Invul on hit, shield on hit, soul reaps, better dash, double hit, projectile wave
- leave ground chare, mark enemies
- stuns
- Ranged more speed, more projectiles, on-hit explosion, more damage range,
- Settings screenshake
- Sfx soon
- Player only invul
- QOL: modualte only entity spriet on damage, abilites fadeout time
- MaskAbility class
- BossFight 1:
- Melee attacks, tp?, dash, scythe spawning