settings, small fixes
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b12c193636
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174 changed files with 997 additions and 1040 deletions
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@ -1,6 +1,9 @@
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extends Enemy
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func _process(delta: float) -> void:
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queue_redraw()
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func _draw():
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if charge > 0.1:
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var color = Color.RED.lerp(Color.WHITE, charge / charge_time)
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draw_dashed_line(Vector2.ZERO, to_local(player.global_position), color, 1, 5)
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if current_charge > 0 and target_node:
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var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time)
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draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5)
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