15 lines
330 B
GDScript
15 lines
330 B
GDScript
extends Enemy
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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func _sprite_anim():
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if target_node.position.x > position.x:
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if current_charge > 0.1:
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sprite.play("attack_right")
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else:
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sprite.play("run_right")
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else:
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if current_charge > 0.1:
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sprite.play("attack_left")
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else:
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sprite.play("run_left")
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