netmasked/todo.txt

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Text

- Enemy room spawn logic
- On enter room, spawn enemies in waves
- New enemies:
- Charge towards you
- Laser target
- Summon
- Player upgrades?
- Change dash, blink, attack speed, speed, hp, regen, idk?
- Mask upgrades?
- Scythe more rotations, bigger size, lower cooldown, on-ht heal, chain hit
- Invul on hit, shield on hit, soul reaps, better dash, double hit, projectile wave
- leave ground chare, mark enemies
- stuns
- Ranged more speed, more projectiles, on-hit explosion, more damage range,
- Settings screenshake
- Sfx soon
- Player only invul
- QOL: modualte only entity spriet on damage, abilites fadeout time
- MaskAbility class
- BossFight 1:
- Melee attacks, tp?, dash, scythe spawning