added gills
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parent
c0441271b5
commit
1f6bc8ae68
1 changed files with 83 additions and 43 deletions
126
sketch.js
126
sketch.js
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@ -4,55 +4,46 @@ class Leg {
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constructor() {
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this.base = new vec(0, 0);
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this.end = new vec(0, 0);
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this.ikJoint = new IKJoint(4, 30);
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this.interPos = new vec(0, 0);
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this.ikJoint = new IKJoint(8, 8);
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this.repositionDist = 50;
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this.moveSpeed = 0.4;
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}
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moveTo(startX, startY, endX, endY) {
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this.base = new vec(startX, startY);
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let target = new vec(endX, endY);
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if (vec.dist(target, this.end) > 80) {
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if (vec.dist(target, this.end) > this.repositionDist) {
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this.end = new vec(endX, endY);
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}
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this.ikJoint.moveTo(startX, startY, this.end.x, this.end.y);
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this.interPos.lerp(this.end, this.moveSpeed);
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this.ikJoint.moveTo(startX, startY, this.interPos.x, this.interPos.y);
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}
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getPoints() {
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return this.ikJoint.points;
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}
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draw() {
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let points = this.ikJoint.points;
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let numPts = points.length;
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let px = this.base.x;
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let py = this.base.y;
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for (let i = 0; i < numPts; i++) {
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let pt = points[i];
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line(px, py, pt.pos.x, pt.pos.y);
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px = pt.pos.x;
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py = pt.pos.y;
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}
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}
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}
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class IKJoint {
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constructor(numPoints, pointDist) {
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constructor(numSegments, pointDist) {
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this.origin = new vec(0, 0);
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this.points = [];
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for (let i = 0; i < numPoints + 1; i++) {
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this.points.push(new ConstraintPoint(0, 0, pointDist, 10));
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for (let i = 0; i < numSegments + 1; i++) {
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this.points.push(new ConstraintPoint(0, 0, pointDist, 0.5));
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}
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this.pointDist = pointDist;
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this.iterations = 15;
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this.iterations = 20;
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}
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moveStart(targetX, targetY) {
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let numPts = this.points.length;
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this.points[0].pos.x = targetX;
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this.points[0].pos.y = targetY;
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this.points[0].size = 1;
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this.points[0].follow(targetX, targetY);
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// this.points[0].pos.x = targetX;
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// this.points[0].pos.y = targetY;
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for (let i = 1; i < numPts; i++) {
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let prevPoint = this.points[i - 1];
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this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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@ -63,13 +54,15 @@ class IKJoint {
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let numPts = this.points.length;
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this.points[numPts - 1].pos.x = targetX;
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this.points[numPts - 1].pos.y = targetY;
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// this.points[numPts - 1].size = 1;
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// this.points[numPts - 1].follow(targetX, targetY);
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for (let i = numPts - 2; i >= 0; i--) {
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let prevPoint = this.points[i + 1];
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this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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this.points[i].follow(prevPoint.pos.x, prevPoint.pos.y, null);
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}
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}
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moveTo(origX, origY, targetX, targetY) {
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for (let i = 0; i < this.iterations; i++) {
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this.moveEnd(targetX, targetY);
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@ -91,7 +84,7 @@ class ConstraintPoint {
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dir.setMag(dist);
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return vec.add(this.pos, dir);
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}
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follow(targetX, targetY, parentForward = null) {
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let target = new vec(targetX, targetY);
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let targetForward = vec.sub(target, this.pos);
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@ -104,7 +97,7 @@ class ConstraintPoint {
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while (diff < -PI) diff += TWO_PI;
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while (diff > PI) diff -= TWO_PI;
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let maxAngle = this.angleConstraint;
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let maxAngle = this.angleConstraint;
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diff = constrain(diff, -maxAngle, maxAngle);
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targetAngle = parentAngle + diff;
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@ -118,7 +111,8 @@ class ConstraintPoint {
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}
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let numPoints = 0;
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const sizes = [60, 55, 50, 40, 45, 47, 50, 47, 45, 42, 39, 35, 30, 25, 22, 17, 13];
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const bodySizes = [60, 55, 50, 40, 45, 47, 50, 47, 45, 42, 39, 35, 30, 25, 22, 17, 13];
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const legSizes = Array.from({ length: 20 }, () => 15);
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const bodyPoints = [];
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const leg1 = new Leg();
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const leg2 = new Leg();
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@ -127,7 +121,7 @@ const leg4 = new Leg();
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function setup() {
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createCanvas(800, 800);
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numPoints = sizes.length;
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numPoints = bodySizes.length;
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for (let i = 0; i < numPoints; i++) {
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let pt = new ConstraintPoint(400, 400, 20);
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bodyPoints.push(pt);
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@ -164,34 +158,80 @@ function drawPoints(points, sizes) {
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}
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function drawGills(basePoint, sign) {
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push();
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let p = basePoint.getRel(sign * 1.5* PI, 35);
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translate(p.x, p.y);
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rotate(basePoint.forward.heading() + 0.7 * sign);
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strokeWeight(4);
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stroke(0);
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fill(243, 158, 189);
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for (let i = -1; i <= 1; i++) {
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push();
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rotate(i * QUARTER_PI);
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ellipse(-10, 0, 80, 30);
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pop();
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}
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noStroke();
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for (let i = -1; i <= 1; i++) {
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push();
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rotate(i * QUARTER_PI);
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ellipse(-10, 0, 80, 30);
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pop();
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}
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fill(249, 182, 249);
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ellipse(16, 0, 40, 55);
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pop();
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}
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let mouseInter = new vec(0, 0);
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function draw() {
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background(150);
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mouseInter.lerp(new vec(mouseX, mouseY), 0.1);
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// fisica
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bodyPoints[0].follow(mouseX, mouseY);
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bodyPoints[0].follow(mouseInter.x, mouseInter.y);
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for (let i = 1; i < numPoints; i++) {
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let prevPoint = bodyPoints[i - 1];
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bodyPoints[i].follow(prevPoint.pos.x, prevPoint.pos.y, prevPoint.forward);
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}
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let baseJoint = bodyPoints[2];
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let baseL1 = baseJoint.getRel(-HALF_PI, 20);
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let endL1 = baseJoint.getRel(-HALF_PI, 100);
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let baseR1 = baseJoint.getRel(HALF_PI, 20);
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let endR1 = baseJoint.getRel(HALF_PI, 100);
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let legEndDist = 70;
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let baseJointL1 = bodyPoints[2];
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let baseL1 = baseJointL1.getRel(-HALF_PI, 30);
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let endL1 = baseJointL1.getRel(-HALF_PI, legEndDist);
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let baseR1 = baseJointL1.getRel(HALF_PI, 30);
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let endR1 = baseJointL1.getRel(HALF_PI, legEndDist);
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let baseJointL2 = bodyPoints[7];
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let baseL2 = baseJointL2.getRel(-HALF_PI, 30);
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let endL2 = baseJointL2.getRel(-HALF_PI, legEndDist);
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let baseR2 = baseJointL2.getRel(HALF_PI, 30);
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let endR2 = baseJointL2.getRel(HALF_PI, legEndDist);
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leg1.moveTo(baseL1.x, baseL1.y, endL1.x, endL1.y);
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leg2.moveTo(baseR1.x, baseR1.y, endR1.x, endR1.y);
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leg3.moveTo(baseL2.x, baseL2.y, endL2.x, endL2.y);
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leg4.moveTo(baseR2.x, baseR2.y, endR2.x, endR2.y);
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// dibujar
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fill(249, 182, 249);
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stroke(0);
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strokeWeight(2);
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leg2.draw();
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drawPoints(leg1.getPoints(), legSizes);
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drawPoints(leg2.getPoints(), legSizes);
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drawPoints(leg3.getPoints(), legSizes);
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drawPoints(leg4.getPoints(), legSizes);
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drawPoints(leg1.getPoints(), [20, 17, 15, 10, 5]);
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drawPoints(bodyPoints, sizes);
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drawPoints(bodyPoints, bodySizes);
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drawGills(bodyPoints[2], 1);
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drawGills(bodyPoints[2], -1);
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let eye1 = bodyPoints[0].getRel(HALF_PI / 2, 45);
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let eye2 = bodyPoints[0].getRel(-HALF_PI / 2, 45);
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