4.6, new attack, enemy spawning, shaders, bunch of stuff

This commit is contained in:
Daniel Kauss Serna 2026-02-17 01:24:05 +01:00
parent e08e3ebb13
commit 19517a3176
84 changed files with 13348 additions and 91399 deletions

View file

@ -1,9 +0,0 @@
extends Enemy
func _process(delta: float) -> void:
queue_redraw()
func _draw():
if current_charge > 0 and target_node:
var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time)
draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5)