4.6, new attack, enemy spawning, shaders, bunch of stuff
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84 changed files with 13348 additions and 91399 deletions
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@ -1,9 +0,0 @@
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extends Enemy
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func _process(delta: float) -> void:
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queue_redraw()
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func _draw():
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if current_charge > 0 and target_node:
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var color = Color.RED.lerp(Color.WHITE, current_charge / attack_charge_time)
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draw_dashed_line(Vector2.ZERO, to_local(target_node.global_position), color, 1, 5)
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